Im pretty new in UE5. I got an autoMaterial from this Tutorial https://www.youtube.com/watch?v=5ju7wyvZGBI and I would like to expand it quite a bit. Right now im trying to blend 2 grass Materials (A Main Grass and A Secondary Grass) and have this as the grass layer for my AutoMaterial. I would like to add 2 Grass Types, 1 for each Grass Material. I need the Grass Types to spawn on the AutoMaterial on the corresponding Graass Material. AKA on The AutoMaterial where there spawns Grass A i need there to spawn Grass Type A only too. Same for grass B.
The Ground Break Up and the AutoMaterialBlend Nodes can be ignored, they are from the Tutorial and responsible for other Materials and the Cliff Material blends.
I have tried pretty much anything i can think of and i have found online. There is a Tutorial https://www.youtube.com/watch?v=YZ79pFLCpBU&list=LL&index=1&t=8s that has managed to do this but its using the Explicit Normal from a worldAlignedBlend which im not using and im not sure how to use.