Hello,
Is there a way to include a Blueprint inside a Blueprint which can dynamicly be changed? I have seen the CildActorComponent, but It isn’t really good for my use since you can’t change the class inside of it you can only get it.
Even If I wanted to Add a ChildActor on the fly I still can’t from the Node dynamicly use a specific Class to Add as a ChildActor, it has to be predetermined and I have to at the moment have a lot of different Add ChildActorComponent Nodes each with a different purpose and have to check an ID or something to use the correct one, which can really be a pain.
Is there a more simple way to do so or any other possibility to change the Class from a ChildActorComponent?