Hi,
for example i want to merge X Opacity Masks.
Each Opacity Mask is a Texture2D.
X is a dynamic Variable.
Is it possible to create a Material with a dynamic amount of textures as input?
For example i create an array of textures2d. Is it possible to plug in and use this within a material somehow and how can i handle all textures within the material? Something like a loop?
Thanks in advance