Dynamic 2D Water, no Line Renderer?

Used to use Unity and created Dynamic 2D Water for a Platformer in it using a Line Renderer with multiple vertices and then attaching meshes to the vertices, but there seems to be no Line Renderer in Unreal. What is used to create a 2D Line between two points in the world with multiple vertices inbetween that can be kept track of? DrawLine is a HUD function, so doesn’t work and there seems to be no equivalent to Debug Draw Line that isn’t a Debug tool.