I’m running 4.22 with the -DX12 command. The editor itself loads and works (including ray-tracing), but I get a huge oddity in that all labels and icons ‘magnify’ to fill the entire screen.
If I load without the -DX12 flag, everything works as usual…so I don’t think this has to do with my system itself.
I’m up to date with Windows updates, Unreal Updates, and Geforce updates.
Here is a YouTube link where I launch it first with DX12 and then without, so the difference is clear:
Any help (even if pointing out idiocy on my part!) is very much appreciated.
If it helps, my system is:
Geforce 1080 founders (x4, but of course unreal sadly only uses one)
Win 10 64