There is a bug in 4.22 with VR and DX12. If you package a game and run it with -dx12, while VR is enabled, it will crash after a few seconds in
Can easily be tested by packaging the VR template and running it with -dx12. If you have bStartInVR disabled, it will only crash once you do
, with VR disabled it works fine.
Has anyone else noticed this issue too?