# DX12 Direct Storage?

**URL:** <https://forums.unrealengine.com/t/dx12-direct-storage/559543>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, UE5-0, UE4, question\
**Created:** [May 17, 2022, 5:32pm UTC](https://forums.unrealengine.com/t/dx12-direct-storage/559543 "2022-05-17T17:32:50Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![dampflokfreund](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dampflokfreund](https://forums.unrealengine.com/u/dampflokfreund)\
**Post date:** [June 16, 2022, 12:24pm UTC](https://forums.unrealengine.com/t/dx12-direct-storage/559543/4 "2022-06-16T12:24:13Z")

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> [@Ask Unreal Anything: Rendering | June 15, 2022 at 1PM EDT](https://forums.unrealengine.com/t/ask-unreal-anything-rendering-june-15-2022-at-1pm-edt/577074/77):
>
> Yes, although I can’t comment on when. When DirectStorage is well supported by the UE file system Nanite and VT will be first in line to make use of it.

DirectStorage is confirmed! 🥰

Strangely, they didn’t answer my question about Sampler Feedback and VRS. I feel like the real breakthrough is the combination of DirectStorage and Sampler Feedback Streaming. Maybe Virtual Texturing can be accelerated and improved with these two techniques. Plus, there’s texture space shading which should deliver nice improvements too.

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