Duplicating devices doesn't carry events over

Hi, I’ve hooked a prop manipulator to a barrel that triggers an item granter when exhausted of resources. However, duplicating the manipulator causes all events in the duplicate device to be wiped. I don’t want to manually set each barrel to trigger the grant function, any help?

Before duplicating
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After duplicating
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@unizicul Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form