# Duplicated Shadows in Multiplayer

**URL:** <https://forums.unrealengine.com/t/duplicated-shadows-in-multiplayer/376759>\
**Category:** Rendering\
**Tags:** Shadows, pie, unreal-engine, Multiplayer, bug-report, Rendering, question\
**Created:** [November 18, 2016, 8:20pm UTC](https://forums.unrealengine.com/t/duplicated-shadows-in-multiplayer/376759 "2016-11-18T20:20:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Jambax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jambax/32/904177_2.png) [@Jambax](https://forums.unrealengine.com/u/Jambax)\
**Post date:** [November 18, 2016, 8:20pm UTC](https://forums.unrealengine.com/t/duplicated-shadows-in-multiplayer/376759/1 "2016-11-18T20:20:24Z")

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Never noticed this before, but I’m having a _really_ wierd issue with PIE instances in my MP game. Shadows seem to be shared / duplicated depending on the active game instance. Can’t figure out why! Video below:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/e/52e3eacc6e7a260fa58ffe6c6cea6a9f8fdea577.jpeg "UE4 Answerhub - Shared Shadows in PIE") ](https://www.youtube.com/watch?v=5yXRu4xP0xg)

This may be related to UE-32539, which seems to have since been resolved. When I get around to porting to 4.14, I’ll update this.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [November 21, 2016, 4:40pm UTC](https://forums.unrealengine.com/t/duplicated-shadows-in-multiplayer/376759/2 "2016-11-21T16:40:50Z")

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Hey TheJamsh,

Here’s a link to that issue on the public tracker: [Unreal Engine Issues and Bug Tracker (UE-32539)](https://issues.unrealengine.com/issue/UE-32539)

Let me know if upgrading fixes the issue for you, as that does sound like the same thing that you’re experiencing in your project and what I saw in the video as well.

Have a great day
