# Duplicated Blueprints are broken

**URL:** <https://forums.unrealengine.com/t/duplicated-blueprints-are-broken/314592>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, UE4, Blueprint, question\
**Created:** [April 10, 2015, 6:44pm UTC](https://forums.unrealengine.com/t/duplicated-blueprints-are-broken/314592 "2015-04-10T18:44:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mechabadger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mechabadger](https://forums.unrealengine.com/u/mechabadger)\
**Post date:** [April 10, 2015, 6:44pm UTC](https://forums.unrealengine.com/t/duplicated-blueprints-are-broken/314592/1 "2015-04-10T18:44:48Z")

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Hi!

I have found that Using ALT drag method to duplicate Blueprint actors in level appears to break logic on new copies.

 ![38340-setup.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/5/105962e3a5d5cbde82eb5b9f50c6889f90ea0418.png)

setup is to have a simple cube blueprint that prints it’s own name when you collide with it.  
one on left is original. I then Duplicate it twice using ALT drag method.

Blueprint logic looks like this:

 ![38341-blueprint.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/8/9c868081decb9410995cf2de00e16efe886a08e1.png)

When you collide with original, all things are fine (See Log window on Right):

 ![38342-logforleft+cube.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/4/6/4463642dd8bfd6a7571f3a16a5100053e84a4f45.png)

But Clear log and walk through third clone and you get this:

 ![38343-logforrightcube.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/d/a/6da77451f256ef4aba6e82e4869acf9650d78e46.png)

I ONLY collided with Visible\_Trigger\_Blueprint3 but it prints three messages one for each of actors.

One collision. Three executions of blueprint.

Weird, eh?

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [April 10, 2015, 7:31pm UTC](https://forums.unrealengine.com/t/duplicated-blueprints-are-broken/314592/2 "2015-04-10T19:31:27Z")

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Hi ,

This sounds almost exactly like bug reported here:

> **[Event bindings are incorrectly copied on duplicate of an actor](https://forums.unrealengine.com/questions/186283/event-binding-are-incorrectly-copied-on-duplicate.html)**
>
> Hi there, Found a serious bug in BPs to do with event bindings: Create an actor BP Add a trigger box property to this BP and make it editable Add an event handler for actor overlap for this new property Place this new actor in level Create a...

which already has a bug report open for it (UE-11819). I have added your information to bug report and increased community interest in it. We don’t have an estimated time for a fix yet. I’ll let you know as soon as I see an update on it.

Thanks for your report!
