I’ve eventually fixed this issue by skipping cloning actors. I move them to persistent level instead of clone and destroy.
Anyway, still there are a lot of troubles with SpawnActor’s template parameter. (UE 4.13)
I’ve eventually fixed this issue by skipping cloning actors. I move them to persistent level instead of clone and destroy.
Anyway, still there are a lot of troubles with SpawnActor’s template parameter. (UE 4.13)