# Duplicate Actor(assets) Option

**URL:** <https://forums.unrealengine.com/t/duplicate-actor-assets-option/235137>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [June 13, 2021, 1:05am UTC](https://forums.unrealengine.com/t/duplicate-actor-assets-option/235137 "2021-06-13T01:05:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![JaredTherriault](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jaredtherriault/32/1194499_2.png) [@JaredTherriault](https://forums.unrealengine.com/u/JaredTherriault)\
**Post date:** [June 13, 2021, 4:11pm UTC](https://forums.unrealengine.com/t/duplicate-actor-assets-option/235137/2 "2021-06-13T16:11:16Z")

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That’s something you have to code yourself using the Construction Script.

* * *

[Runtime DataTable](https://www.unrealengine.com/marketplace/en-US/product/4c7c4f8d523f4c90b2e26d23502c526c) : Import and export game data to and from CSV or Google Sheets while your game is running!  
[easyCSV](https://www.unrealengine.com/marketplace/en-US/product/b25b855096e74d088d7553ccbe4072f2) : Read data from any CSV and put them in an easy-to-access string map!  
[iTween](https://forums.unrealengine.com/t/open-beta-procedural-on-the-fly-animation-in-ue4-itween/10472) : Free, smooth, procedural object animation

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