# DungeonArchitect: After Teleport Enemies can't 'Hit' Player

**URL:** <https://forums.unrealengine.com/t/dungeonarchitect-after-teleport-enemies-cant-hit-player/464463>\
**Category:** Community & Industry Discussion\
**Tags:** collisions, teleport, unreal-engine, hit-event, question\
**Created:** [April 30, 2020, 5:27am UTC](https://forums.unrealengine.com/t/dungeonarchitect-after-teleport-enemies-cant-hit-player/464463 "2020-04-30T05:27:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [April 30, 2020, 5:27am UTC](https://forums.unrealengine.com/t/dungeonarchitect-after-teleport-enemies-cant-hit-player/464463/1 "2020-04-30T05:27:44Z")

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PIE/Level streaming/Runtime created DungeonArchitect which spawns the AI:  
After teleporting the player, runtime spawned AI is not hitting the player.  
Collisions work when the player spawns at the location, rather than being teleported prior.  
However, collisions work also when the AI is spawned without the runtime generation of a Grid Flow Builder Dungeon (DungeonArchitect).

Because enemy ‘hits’ register when the player spawned, suggests that the issue is perhaps a bug.

If someone has any idea what could be the culprit, please share, thanks.

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**Author:** ![TraceAnima](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TraceAnima](https://forums.unrealengine.com/u/TraceAnima)\
**Post date:** [April 30, 2020, 7:15am UTC](https://forums.unrealengine.com/t/dungeonarchitect-after-teleport-enemies-cant-hit-player/464463/2 "2020-04-30T07:15:57Z")

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I don’t know if it helps you… but I was experiencing maybe similar issues with AI collisions. Unchecking this param in character movement resolved my issue.

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**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [April 30, 2020, 7:42am UTC](https://forums.unrealengine.com/t/dungeonarchitect-after-teleport-enemies-cant-hit-player/464463/3 "2020-04-30T07:42:33Z")

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Thanks TraceAnima, but it did not help… but wait. However, h o w e v e r, actually your tip made me check the other AI related ‘update’ settings, and this feature here - set to always update, fixed it! What makes this confusing, this always collision update is not working when triggered on the DungeonArchitect actor configuration.

 ![300910-fic.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/e/9/ee9b75ec06866aa4be4112845fe65f5834f64166.jpeg)

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**Author:** ![TraceAnima](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TraceAnima](https://forums.unrealengine.com/u/TraceAnima)\
**Post date:** [April 30, 2020, 7:49am UTC](https://forums.unrealengine.com/t/dungeonarchitect-after-teleport-enemies-cant-hit-player/464463/4 "2020-04-30T07:49:41Z")

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Wow, that’s strange. Glad to help 🙂

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**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [April 30, 2020, 7:54pm UTC](https://forums.unrealengine.com/t/dungeonarchitect-after-teleport-enemies-cant-hit-player/464463/5 "2020-04-30T19:54:18Z")

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It also seems that due to the loading of the level, the streaming level should not be loaded already, in order to make this work.
