Dungeon Architect

Hey,

I just spent 2 hours trying to do the random transform checking for collisions and repositioning etc, and failed miserably. This is one of those that I will spend days trying to on my own.
Is there any way you can help me please? I’m sure it’s childsplay to you but to me is proving too much. Most of my attempts end up with an editor crash with some horrible infinite loop scenario…

Can anyone take’s example from the video and modify the blueprint to check for collisions with the dungeon walls, other meshes etc and take a screengrab of it please?
I just wanna move on to the exciting stuff and this is making my already limited time feel so wasted!

Thanks!
Daz