Hi,
I just reproduced the behavior using the new version (1.1.0) in a brand-new project with no content except for the starter stuff, the plugin, and the starter content.
Edited to add: I just noticed the crash when I build organic has an extra line that building with instanced meshes doesn’t, “Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:G:\UE4\Epic Games\4.9\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 678]
Array index”. Is anyone else having similar problems? I’m hoping it’s something I did wrong, but I can’t think of what- 1.0.29 worked perfectly for me, and 1.1 got installed in the same directory.