Oh man that’s awesome-sauce.
Love this! Looking forward to seeing more.
This is great ! Cant wait to see how it works out
wow!!! Really awesome!
nice Ali Akbar
any many thanks for sharing
This looks great! Really keen to see the video!
New video uploaded
Tom Looman, I’ve added the ability to manually modify the dungeon within the editor. This gives the artists a lot of control (In the above video at 29:10)
allaze-eroler, yes you can replace all the meshes with your own by defining a theme data asset. I’ve uploaded a new video that shows this
WolfSpinach, uploaded a new video
Hey Ali, this looks really cool! Nice work, and I can’t wait to see more progress!
I’m already wondering when I can throw money at Ali’s face
If it will be free, it’s even better, but if you decide to make it paid, I am willing to do it without hesitation. I needed a random dungeon generator in my game and this would be perfect!
SethPDA, Thanks for your support!
Bought the Top-Down Sci-Fi pack from ManufacturaK4 and created a new theme. Updated with new screenshots. The level was generated procedurally with a single click
http://i.imgur.com/aIXeK1Qm.jpg http://i.imgur.com/25XvNY1m.jpg http://i.imgur.com/dR9WFFnm.jpg http://i.imgur.com/w95mfVum.jpg http://i.imgur.com/5Eb0V5Em.jpg http://i.imgur.com/UyD50OHm.jpg http://i.imgur.com/TUHGhNkm.jpg http://i.imgur.com/6tlj9bQm.jpg http://i.imgur.com/f7bBLM0m.jpg http://i.imgur.com/vSIVg4Ym.jpg http://i.imgur.com/nw6Zp8um.jpg http://i.imgur.com/7kLx6yim.jpg http://i.imgur.com/PXRC3HSm.jpg http://i.imgur.com/fUP6Xonm.jpg
The above level was created after defining the the following theme:
Added light nodes to the theme graph editor. Point lights and spot lights can be procedurally generated along with the level
Added support for placing actors procedurally on the map. The following gif shows an interactive door blueprint. Also added support for particle system nodes
ohh that is a very good new then! i’m looking forward to get that plugin soon !
Really good idea, Nice work!
Is this only for top-down or does it work in FPP / TPP perspective modes as well (ie: ceilings)
I’ve added support for blueprint based rules for mesh selection. So mesh selection is not just based on some random probability anymore. I’ll post a vid tomorrow
This lets you create interesting patterns on the floors, walls etc. Also lets you query the surroundings before placing a mesh
Thanks for your interest guys!
It works well with FPS and can have ceilings. I’ve bought the modular corridor pack and will upload a video tomorrow