Dungeon Architect

  • 1- Neighborhoods- if there was a way to define a neighborhood theme clumps (residential vs high rise vs commercial vs rural (“central park”) in believable groupings)

Is there anyway you could support neighborhoods like you support different rooms in normal dungeons ? Maybe just a grid size for different themes. Like then you could have parks, bombed out areas, high rise, residential, etc as themes in the city. Right now it is just so random, hard to make it feel a city like progression or differentiation

  • BUG: Larger buildings than grid (bigger building probability) doesn’t always face the road correctly

Also, is there any way you can fix this bug? Any large building needs an entrance on all sides, the back might be in front while front is in alleyway, etc

Just these two things would make the current one way more usable