Dungeon Architect

  1. No they are markers hat can random items. meshes can have simulated physx.
  2. i have implemented something like this - for each block i pick a random base. each base has a random change to be a 2-3-4 story building. base on the result it will add floors, and always end up with a roof. because each floor and roof are added as relative location agains the previous market i can reuse markers like “roof A” roof B" “roof C”
    in this demo i used only 1 pack from marketplace: “Post Apocalyptic World” from polypixel. nice LOD and good performance.
  3. yes i can do a tutorial or a walkthru how i made it. I also plan to do a game series tutorial demo for a multiplayer zombie plague simulation :wink: and use random generated city blocks for that.