# Dualsense Support  

**URL:** <https://forums.unrealengine.com/t/dualsense-support/2723842>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [May 22, 2026, 2:56pm UTC](https://forums.unrealengine.com/t/dualsense-support/2723842 "2026-05-22T14:56:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Gecko.GD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gecko.gd/32/1177553_2.png) [@Gecko.GD](https://forums.unrealengine.com/u/Gecko.GD)\
**Post date:** [May 26, 2026, 5:11pm UTC](https://forums.unrealengine.com/t/dualsense-support/2723842/2 "2026-05-26T17:11:56Z")

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This post explains it decently well 🙂

> [@Dualsense functionalities in UE5](https://forums.unrealengine.com/t/dualsense-functionalities-in-ue5/788501/2):
>
> Hey there @ILuvReklax! Welcome back to the community! So Dualsense controllers (and well Dualshock controllers) don’t really have a native way to be handled in windows, most people use emulators or wrappers like DS4windows to get their input. Technically the Raw Input plugin in UE can detect the controllers themselves, but because the inputs come in jumbled, it isn’t useful. To fully utilize DS4/5 controllers functions, you’d need to apply to be a playstation partner to have access to their lic…

I also hear this free plugin works very well, although I haven’t tried it myself

> **[Controller Support](https://www.fab.com/listings/e77a8f1d-8bbe-4673-a5ae-7f222c8c0960)**
>
> Disclaimer and Trademarks"PlayStation", "PlayStation Family Mark", "PS5 logo", "PS5", "DualSense" and "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. "SONY" is a registered trademark of Sony Corporation....

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