# Dual monitor with two different cameras in-game

**URL:** <https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338>\
**Category:** Blueprint\
**Tags:** spectator, unreal-engine, splitscreen, Blueprint, question\
**Created:** [May 11, 2017, 2:07pm UTC](https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338 "2017-05-11T14:07:37Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Erik\_256](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Erik\_256](https://forums.unrealengine.com/u/Erik_256)\
**Post date:** [May 11, 2017, 2:07pm UTC](https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338/1 "2017-05-11T14:07:37Z")

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I’m trying to figure out how to make a game that uses a second monitor, and provide a different view in each monitor (uses different cameras placed in the same map/level).  
Really is so one would be the ‘playable monitor’ and the other a sort of ‘spectator’ mode.  
Is it feasible with blueprints?

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [May 11, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338/2 "2017-05-11T14:32:38Z")

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I think it possible only if to run 2 clients in local pc with dedicated server. And use different logic for 1st and 2nd players.

Try to run game with this settings

![137598-2017-05-11_1730.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/8/a/58aafcb687fb179959d8f9a208b6f68750039789.jpeg)

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**Author:** ![Erik\_256](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Erik\_256](https://forums.unrealengine.com/u/Erik_256)\
**Post date:** [May 11, 2017, 2:50pm UTC](https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338/3 "2017-05-11T14:50:08Z")

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That seems straight forward enough for previewing, thanks!  
Am I right in assuming this will only work for in-editor previewing? Is there a way to run a dedicated server also in the packaged version?  
I will be showcasing this at an event, so would rather not run it in-editor.

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [May 11, 2017, 3:03pm UTC](https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338/4 "2017-05-11T15:03:44Z")

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**Author:** ![redbox](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@redbox](https://forums.unrealengine.com/u/redbox)\
**Post date:** [May 11, 2017, 3:19pm UTC](https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338/5 "2017-05-11T15:19:43Z")

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This is what I found. Maybe there is some more information on forums

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**Author:** ![Erik\_256](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Erik\_256](https://forums.unrealengine.com/u/Erik_256)\
**Post date:** [May 11, 2017, 5:26pm UTC](https://forums.unrealengine.com/t/dual-monitor-with-two-different-cameras-in-game/393338/6 "2017-05-11T17:26:38Z")

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Thanks! It seems like it should work. Won’t have enough of the game in to test it properly until some weeks from now, but it should work.
