# Drop down list behind cursor

**URL:** <https://forums.unrealengine.com/t/drop-down-list-behind-cursor/461027>\
**Category:** Feedback & Requests\
**Tags:** cursor, unreal-engine, FeatureRequest, editing, Level-Design, selection, question\
**Created:** [January 28, 2020, 6:30pm UTC](https://forums.unrealengine.com/t/drop-down-list-behind-cursor/461027 "2020-01-28T18:30:52Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![GottaBe\_KD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GottaBe\_KD](https://forums.unrealengine.com/u/GottaBe_KD)\
**Post date:** [January 28, 2020, 6:30pm UTC](https://forums.unrealengine.com/t/drop-down-list-behind-cursor/461027/1 "2020-01-28T18:30:52Z")

</div>

When building a level, usually there’s so much stuff on screen and I’ve been wondering if there is a feature that would help facilitate what is selectable behind the cursor.

Example:  
I have a door in front of me while editing a level.  
Behind that door is a TriggerVolume.  
Instead of clicking the door multiple times and moving the view around in an angle trying to get the TriggerVolume, is there a way to show a drop down list of what I can select behind the cursor?

Thanks!

Kd

---

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [January 28, 2020, 7:18pm UTC](https://forums.unrealengine.com/t/drop-down-list-behind-cursor/461027/2 "2020-01-28T19:18:44Z")

</div>

The ‘drop down list’ is actually the World Outliner 🙂

Seriously though, another good way of separating actors that I didn’t know about until recently is layers:

> **[Layers Panel User Guide](https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LevelEditor/Layers/)**
>
> Tool for organizing Actors in the level into layers for quick selection and controlling visibility.

Using layers you get straight at the stuff you need ( once you’ve layered it ), and you can also do stuff that looks like grouping, but is more flexible, in my opinion…

---

<div class="post-metadata">

**Author:** ![GottaBe\_KD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GottaBe\_KD](https://forums.unrealengine.com/u/GottaBe_KD)\
**Post date:** [January 29, 2020, 2:20pm UTC](https://forums.unrealengine.com/t/drop-down-list-behind-cursor/461027/3 "2020-01-29T14:20:45Z")

</div>

Thank you for the info!
