Hey guys,
I recently switched from Unity to Unreal and my first little "test"game is a simple drone-simulator.
Basically, the drone should fly with a max angle of 25degree (what it mostly does) and return to 0degree when the Input is 0. Everything works fine until i rotate the drone on the Zaxis.Then when I press W for example (forward), the drone first turns forward but than tilts to the right and instead of returning to 0-position it staggers and rotates more and mor on x and y axis.
I don’t know what is wrong, would be very nice if somebody can help me.
-hope these images aren’t too big-