Hi, I’m just starting out with Unreal and hoping to begin my first VR project - a fairly simple animated music video using basic geometric shapes, but before I start down the wrong path, I was wondering if anyone could tell me, what are the possibilities of driving animation parameters with audio data? For example, could I drive scale, rotation and translation of objects? Could I drive objects along a motion path, or trigger particles and effects, or even have fully rigged character movements driven by audio?
Can I only work with volume data, or could I drive things with pitch? Can I use multi-stem tracks and will everything stay sync’ed?
If anyone could point me to any examples, or documentation or just give me some friendly advice of where to look I’d be really grateful. I’m hoping to hire a programmer and before I begin, I’m wondering if what I’m asking is even possible?