I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on top of each other in the UVs. I want each drawer to be movable in UE4 and I don’t know how to proceed. Should i combine the drawers together and have 6 object and another 1 for the frames? I will do the texturing process using Ddo. Anyways I’m a little confused on how to proceed when I want to include moving part to and object but keeping everything on the same UVs. If anyone has a great link to a tutorial or can point me in the right direction it would be greatly appreciated. Thank you.
This is the dresser and you see the 19 objects in the Outliner.
This is my render in 3do when i export my mesh as a single object. As you can see each drawer is unique but since it’s a single object I wouldn’t be able to move them in UE4.