I am looking for a way to paint into a texture at runtime and use this texture in a material.
I have been searching for quite some time now on how to do that with blueprint but apparently it’s not possible.
I found this page on the wiki https://wiki.unrealengine.com/Procedural_Materials ,that require some programming, but i cannot get it to work.
The sample is incomplete and require some knowledge of c++ and the complete exemple is referencing code that is unavailable.
Anyone could point me out to a good tutorial, or get some very basic project working with the sample ?
thank you very much