# Drawing a texture with alpha as Hud?

**URL:** <https://forums.unrealengine.com/t/drawing-a-texture-with-alpha-as-hud/292521>\
**Category:** UI\
**Tags:** hud, draw, unreal-engine, Blueprint, question\
**Created:** [August 31, 2014, 6:32pm UTC](https://forums.unrealengine.com/t/drawing-a-texture-with-alpha-as-hud/292521 "2014-08-31T18:32:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![magekyou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@magekyou](https://forums.unrealengine.com/u/magekyou)\
**Post date:** [August 31, 2014, 6:32pm UTC](https://forums.unrealengine.com/t/drawing-a-texture-with-alpha-as-hud/292521/1 "2014-08-31T18:32:10Z")

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Hi!

Is it possible to use a 2D texture (Basically a helmet, with the inside “window” being transparent) to draw as a hud? Basically drawing it in front of the camera at all times.  
And if so, how would I do it?

Thanks!

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<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [August 31, 2014, 6:43pm UTC](https://forums.unrealengine.com/t/drawing-a-texture-with-alpha-as-hud/292521/2 "2014-08-31T18:43:21Z")

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Yeah, you can do it either in the HUD blueprint or as a blendable material in the post process. For more information check out the Content Examples project and the documentation.

[https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints\_HUD/1\_1/index.html](https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints_HUD/1_1/index.html)

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