I had this function for rendering debug data from another threads, and before it was working:
>
> AsyncTask(ENamedThreads::GameThread, [da, octreeGlobPos, col,s]()
> {
> DrawDebugString(da->GetWorld(), octreeGlobPos, s, 0, col.ToFColor(true), 3600);
> });
But with 4.26.2 update its not rendering anything anymore. How to debug render something from a thread?