# DrawDebugPoint is tiny in orthographic camera

**URL:** <https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845>\
**Category:** Rendering\
**Tags:** orthographic, unreal-engine, question, CPP\
**Created:** [December 18, 2015, 5:50pm UTC](https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845 "2015-12-18T17:50:23Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![grisevg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grisevg](https://forums.unrealengine.com/u/grisevg)\
**Post date:** [December 18, 2015, 5:50pm UTC](https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845/1 "2015-12-18T17:50:23Z")

</div>

I’m trying to draw some debug marks for my 2D pixel art game.

Using `DrawDebugSphere` works well and size is correct, but if I use `DrawDebugPoint`, the drawn point is tiny.  
If I use a very big size value (10000), then it looks like 10px in orthographic camera. If I eject from the game camera, and look at it in perspective camera, then the point is massive.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [December 18, 2015, 9:00pm UTC](https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845/2 "2015-12-18T21:00:55Z")

</div>

Hello Grisevg,

Thank you for reporting this problem. This is not intended behavior so I’ve placed a bug into our database for this issue under the number UE-24693. Unfortunately, I can’t think of anything at the moment that would serve as a workaround but I’ll be sure to update you here if there are any updates to the report.

---

<div class="post-metadata">

**Author:** ![grisevg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grisevg](https://forums.unrealengine.com/u/grisevg)\
**Post date:** [December 19, 2015, 12:07am UTC](https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845/3 "2015-12-19T00:07:08Z")

</div>

As a workaround, either use `DrawDebugSphere` or `DrawDebugPoint` with a very big size value. Both do the job. Thanks for submitting a bug to the jira.

---

<div class="post-metadata">

**Author:** ![danguafer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@danguafer](https://forums.unrealengine.com/u/danguafer)\
**Post date:** [November 5, 2018, 8:29pm UTC](https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845/4 "2018-11-05T20:29:23Z")

</div>

Note that using `DrawDebugPoint` won’t work if you have two different viewports with perspective and orthographic projections.

---

<div class="post-metadata">

**Author:** ![Max974](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Max974](https://forums.unrealengine.com/u/Max974)\
**Post date:** [January 8, 2019, 1:25pm UTC](https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845/5 "2019-01-08T13:25:46Z")

</div>

Hi! This error will stay in “Won’t fix” forever? Just to know

---

<div class="post-metadata">

**Author:** ![Cevolord](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cevolord](https://forums.unrealengine.com/u/Cevolord)\
**Post date:** [February 23, 2024, 12:28am UTC](https://forums.unrealengine.com/t/drawdebugpoint-is-tiny-in-orthographic-camera/341845/6 "2024-02-23T00:28:51Z")

</div>

[UKismetSystemLibrary::DrawDebugPoint | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/5.3/en-US/API/Runtime/Engine/Kismet/UKismetSystemLibrary/DrawDebugPoint/)

use kismetlibrary drawdebugpoint not debughelpers one
