# Draw Border around Plane or Box

**URL:** <https://forums.unrealengine.com/t/draw-border-around-plane-or-box/341963>\
**Category:** Rendering\
**Tags:** draw, border, unreal-engine, question\
**Created:** [December 20, 2015, 5:49am UTC](https://forums.unrealengine.com/t/draw-border-around-plane-or-box/341963 "2015-12-20T05:49:53Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Taurian](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Taurian](https://forums.unrealengine.com/u/Taurian)\
**Post date:** [December 20, 2015, 5:49am UTC](https://forums.unrealengine.com/t/draw-border-around-plane-or-box/341963/1 "2015-12-20T05:49:53Z")

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Is there a simple way to draw a black border around a box or plane actor?

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**Author:** ![Erasio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Erasio](https://forums.unrealengine.com/u/Erasio)\
**Post date:** [December 20, 2015, 12:52pm UTC](https://forums.unrealengine.com/t/draw-border-around-plane-or-box/341963/2 "2015-12-20T12:52:04Z")

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What you are looking for is a post process material.

[Here](https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PostProcessMaterials/index.html) is a link to the documentation of how to set up and use a post process shader.

Cheers

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**Author:** ![Taurian](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Taurian](https://forums.unrealengine.com/u/Taurian)\
**Post date:** [December 20, 2015, 3:24pm UTC](https://forums.unrealengine.com/t/draw-border-around-plane-or-box/341963/3 "2015-12-20T15:24:20Z")

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I’d like to make a grid (1000x1000 squares) where each box has an internal border. Are you sure post process is suitable for something like this?

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**Author:** ![Erasio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Erasio](https://forums.unrealengine.com/u/Erasio)\
**Post date:** [December 20, 2015, 10:01pm UTC](https://forums.unrealengine.com/t/draw-border-around-plane-or-box/341963/4 "2015-12-20T22:01:09Z")

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Maybe a texture is better in that case?

I really have no idea what you are doing or trying to accomplish with this so I can only answer what I assume you are looking for which quite likely is not correct.

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**Author:** ![FLYINGTRUCK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FLYINGTRUCK](https://forums.unrealengine.com/u/FLYINGTRUCK)\
**Post date:** [December 28, 2019, 7:24pm UTC](https://forums.unrealengine.com/t/draw-border-around-plane-or-box/341963/5 "2019-12-28T19:24:00Z")

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Dear Taurian, you can export your object with normals are flipped, than scale a bit than your box or plane actor.  
Now, assign an unlit glow material.

Ps:You need to know at least one 3d productiton program to flip normal of any polygon of the objects offcourse. (Max, maya, blender, modo etc.)

![294521-indir.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/b/e1b8d0221ca058949e5b2e66aef9e499cd4d96bb.jpeg)
