# Drag visuals spawns in top-left corner

**URL:** <https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646>\
**Category:** Community & Industry Discussion\
**Tags:** position, drag-and-drop, inventory, unreal-engine, question\
**Created:** [January 15, 2018, 9:43pm UTC](https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646 "2018-01-15T21:43:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Nuparu00](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nuparu00](https://forums.unrealengine.com/u/Nuparu00)\
**Post date:** [January 15, 2018, 9:43pm UTC](https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646/1 "2018-01-15T21:43:19Z")

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Hello.  
I have managed pretty much most of my inventory system to work, however, I have got a small but still quite annoying problem with drag & drop feature, that I use for things like dropping items out of inventory.

The “slots” I am using are pretty much irregular rectangles and are shown in form of a scrollbar.  
The problem is, that when the drag visual is spawned, it spawns in the top-left corner of the widget, that calls the operation.  
Then in fractions of a second, it moves to the correct place according to the offset I set. But the movement is still often really visible.

In the picture below, the red rectangle is the widget that calls the operation, and the blue arrow shows the movement from the corner to the cursor.

[https://s14.postimg.org/rytqk5z81/image.png](https://s14.postimg.org/rytqk5z81/image.png)

And my blueprint:

[https://s14.postimg.org/3wcwoyarl/image.png](https://s14.postimg.org/3wcwoyarl/image.png)

If you want, I can later provide some better footage of this issue.

Thank you in advance.

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**Author:** ![c0ntrarian](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@c0ntrarian](https://forums.unrealengine.com/u/c0ntrarian)\
**Post date:** [September 20, 2025, 8:08pm UTC](https://forums.unrealengine.com/t/drag-visuals-spawns-in-top-left-corner/414646/2 "2025-09-20T20:08:00Z")

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Also having the same issue. I know this post is old but I cannot find a fix for this. Usually, if the size of the widget is smaller, it drags from the top left. I do not want this. I want it to drag FROM wherever the mouse cursor is.
