# Drag-and-drop stops working every time the editor is restarted.

**URL:** <https://forums.unrealengine.com/t/drag-and-drop-stops-working-every-time-the-editor-is-restarted/2745714>\
**Category:** UI\
**Tags:** drag, drag-and-drop, unreal-engine, mouse-event, glitch\
**Created:** [August 22, 2026, 8:26am UTC](https://forums.unrealengine.com/t/drag-and-drop-stops-working-every-time-the-editor-is-restarted/2745714 "2026-08-22T08:26:19Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![SemanticRain619](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Post date:** [August 22, 2026, 8:26am UTC](https://forums.unrealengine.com/t/drag-and-drop-stops-working-every-time-the-editor-is-restarted/2745714/1 "2026-08-22T08:26:19Z")

</div>

I’ve spent the last few days developing a drag-and-drop widget, but no matter what I do, it stops working every time I launch the editor. It was working perfectly until I closed the editor, but it doesn’t work when I resume working on it.

Upon investigation, I discovered that the widget used for dragging needs to be recompiled every single time the editor is launched. I can’t believe it. Why is the design so terrible? If i have to compile it every time, what is the point of compiling and saving it?

Whether this is a feature or a bug, this is unacceptable. Please, someone tell me a workaround.
