I would say some of the materials are too glossy. The pillow case has way to much gloss to it and it threw my eyes off. To make it look more realistic I could show you some things in blender I made. Some of the renders came out ‘noisy’ because the blender units I used was set to 100. I needed at least 350-400 but with the pc that I had at the time could only handle 100 blender units. I could post some pictures here to show you what I am talking about. There is one particular wall that is super glossy and maybe that was intended but still, I couldn’t look at it more than 2 seconds. Realistic art is a hard thing to do but, like I mentioned I will provide some examples maybe take a scene from my game that I am about to start implementing and show you. The picture looks about 88% real but still there are some edges and things I need to sort out. That brings up another point, some of your edges of your models are well ‘ghostly’ what I call it. Meaning, it gives an illusion (realistically fake) instead of a projection. I don’t know what the professionals call it to what I am trying to reference to but anyhow. If you would like me to model some things and I could give you the blender files so you could take a peek at it or import it to Unreal then export it if you can do that.
Thanks for your artwork
It is very much appreciated,
D