You can export meshes to FBX and then re-import them, you shouldn’t have to re-do any of that work.
Also, un-wrapping in Unreal? That’s an exciting approach If it works for you, great!
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You can export meshes to FBX and then re-import them, you shouldn’t have to re-do any of that work.
Also, un-wrapping in Unreal? That’s an exciting approach If it works for you, great!