# Down But Not Out Device is No Longer Working

**URL:** <https://forums.unrealengine.com/t/down-but-not-out-device-is-no-longer-working/1955009>\
**Category:** Issues and Bug Reporting\
**Tags:** open, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 30, 2024, 1:21am UTC](https://forums.unrealengine.com/t/down-but-not-out-device-is-no-longer-working/1955009 "2024-07-30T01:21:33Z")\
**Posts on this page:** 1\
**Showing post:** 1

<div class="post-metadata">

**Author:** ![ElatedSheep983](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ElatedSheep983](https://forums.unrealengine.com/u/ElatedSheep983)\
**Post date:** [July 30, 2024, 1:21am UTC](https://forums.unrealengine.com/t/down-but-not-out-device-is-no-longer-working/1955009/1 "2024-07-30T01:21:33Z")

</div>

### Reference ID

12ffa32e-4203-ac18-bf89-3693c7670f65

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Summary

The down but not out device does not work and my this bug was confirmed by others on Reddit. The device is not subscribable and performs none of its functions. I have tested it both manually calling on it to down the agent by pressing a button as well as in verse code which is what I intended. I am wondering if this is a different instance of the device as well because I went to an older map that already had the device and it works perfectly fine with the exact same lines of code.

### Steps to Reproduce

Verse:  
On begin: subscribe to AgentDownedEvent (this was tested with island settings having down but not out) - player can be downed using island settings but the AgentDownedEvent does not trigger

@editable DownManager : down\_but\_not\_out\_device = down\_but\_not\_out\_device{}  
OnBegin():void=  
for (Player : GetPlayspace().GetPlayers(), FortCharacter := Player.GetFortCharacter, Agent := FortCharacter.GetAgent):  
DownManager.AgentDownedEvent.Subscribe(OnAgentDowned)

OnAgentDowned(Agent:agent):void=  
Print(“Agent Downed”)

UEFN/Creative:  
On Button interact: Down Player

### Expected Result

Verse:  
Log prints out “Agent Downed” when agent is downed.

UEFN/Creative:  
Player is put into downed state

### Observed Result

Verse:  
Log does not print anything

UEFN/Creative:  
Nothing happens

### Platform(s)

windows

### Additional Notes

Can whatever update happened to this device be rolled back since the previous one worked? Waiting on this for my map.

---

_[View the full topic](https://forums.unrealengine.com/t/down-but-not-out-device-is-no-longer-working/1955009)._
