Hi, guys!
Is there a way to setting the Windows Volume mixer through blueprints? If not, what the best way to set the global volume in a UE4 game?
Thank you.
Hi, guys!
Is there a way to setting the Windows Volume mixer through blueprints? If not, what the best way to set the global volume in a UE4 game?
Thank you.
Please never take control over my windows mixer!
You can multiply the Master Sound Class volume, 0-1. That’s a good global. You can further divide your sounds into more classes, to easily group control.