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[DOUBT] Setting the Windows Volume Mixer through blueprints

Hi, guys!
Is there a way to setting the Windows Volume mixer through blueprints? If not, what the best way to set the global volume in a UE4 game?

Thank you.

Please never take control over my windows mixer! :wink:
You can multiply the Master Sound Class volume, 0-1. That’s a good global. You can further divide your sounds into more classes, to easily group control.