Doubt about the distribution of enemies on the player

I’m starting the development stage of a melee combat game(I’m using the translator, so sorry about that)

So I have my character that can attack and I can too, but in combats with multiple enemies, how can I make them spread naturally and organically around the player? I was thinking of putting some spheres around my character (see reference image) but this would result in the AI being forced to be placed exactly in some of those spheres and the player would always see the AI with the same pattern and I am not convinced that method. I was playing Shadow Of Mordor and the way the AI is distributed around the player is quite natural but I have no idea how that can be implemented.