Hi!
I’m having the same issue and since I’m developing for Gear VR a double increase of draw calls is taking hard on performance. I noticed however that when removing static meshes from the scene where I used modulate blend mode (blob shadows) then I lost the expected amount of draw calls. But with other meshes that has opaque blend mode (almost all other meshes in the game) then I would lose twice as many draw calls which doesnt make sense too me. Did you ever figure this one out and if so how did you do it?
I’m using UE version 4.17.2
Thanks in advance!