# Double-Jump live edit flying applies when testing too and breaks many things

**URL:** <https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 31, 2025, 11:32am UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008 "2025-07-31T11:32:56Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Sprintermax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sprintermax/32/1037175_2.png) [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Post date:** [February 1, 2026, 6:32pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/13 "2026-02-01T18:32:02Z")

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This is not a bug and completely normal for debugging purposes, you need to disable phase debugging mode for it to not phase during gameplay when flying…

Many people already reported and got confused on the past by not understanding, check this one for reference that is about the same misconception and already closed by epic:

> [@No player collision when player flight enabled](https://forums.unrealengine.com/t/no-player-collision-when-player-flight-enabled/2548605):
>
> Summary When enabling player flight in the island settings the player can now fly through walls, floors and builds. Where as they couldn’t before. Not sure if this is intentional behavior. This is breaking the functionality of one of our games. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Steps to Reproduce Create a new island Enable player flight in the island settings You will now be able to fly and phase through eve…

During edit mode, open the phone options, disable phasing when flying, then start your game… You can also bind a shortcut keybind to enable/disable it quickier if you want.

Also worth mentioning it is only a debugging feature _during_ edit mode, it does not affect private codes, playtests or published islands behavior.

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