# Double-Jump live edit flying applies when testing too and breaks many things

**URL:** <https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 31, 2025, 11:32am UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008 "2025-07-31T11:32:56Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [July 31, 2025, 11:32am UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/1 "2025-07-31T11:32:56Z")

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### Summary

When you are testing in live edit, you can press double jump and fly, but since its testing then player states are mixed up and you end up in a weird state where you jitter endlessly.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Live Edit

### Steps to Reproduce

Place down a water volume  
Make it be Styx River  
Test  
Jump into the river and while diving up press jump multiple times

### Expected Result

Player lunges forward, then dives back to the water

### Observed Result

Player lunges forward then goes into a weird jittering state. If you exit the water volume you are stuck jittering

### Platform(s)

pc

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<div class="post-metadata">

**Author:** ![FinestCreative](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/finestcreative/32/1034971_2.png) [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Post date:** [December 20, 2025, 4:00am UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/2 "2025-12-20T04:00:24Z")

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Having this issue as well 100% repro rate been happening for months

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**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [December 20, 2025, 3:33pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/3 "2025-12-20T15:33:53Z")

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I think they’re aware of this one and have a bug report somewhere, this has been happening a long time.. upvoted just in case

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**Author:** ![Majorrblues](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Majorrblues](https://forums.unrealengine.com/u/Majorrblues)\
**Post date:** [December 20, 2025, 3:36pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/6 "2025-12-20T15:36:48Z")

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Been always happening to me too, in my case devices break too

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [January 27, 2026, 11:33am UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/10 "2026-01-27T11:33:09Z")

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This topic was automatically closed after 180 days. New replies are no longer allowed.

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**Author:** ![AlexNC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alexnc/32/1079075_2.png) [@AlexNC](https://forums.unrealengine.com/u/AlexNC)\
**Post date:** [February 1, 2026, 2:15pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/11 "2026-02-01T14:15:13Z")

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 1, 2026, 3:50pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/12 "2026-02-01T15:50:19Z")

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Ive experienced this a respawn doesnt fix it you have to restart fortnite session idk what causes it tho.

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**Author:** ![Sprintermax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sprintermax/32/1037175_2.png) [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Post date:** [February 1, 2026, 6:32pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/13 "2026-02-01T18:32:02Z")

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This is not a bug and completely normal for debugging purposes, you need to disable phase debugging mode for it to not phase during gameplay when flying…

Many people already reported and got confused on the past by not understanding, check this one for reference that is about the same misconception and already closed by epic:

> [@No player collision when player flight enabled](https://forums.unrealengine.com/t/no-player-collision-when-player-flight-enabled/2548605):
>
> Summary When enabling player flight in the island settings the player can now fly through walls, floors and builds. Where as they couldn’t before. Not sure if this is intentional behavior. This is breaking the functionality of one of our games. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Steps to Reproduce Create a new island Enable player flight in the island settings You will now be able to fly and phase through eve…

During edit mode, open the phone options, disable phasing when flying, then start your game… You can also bind a shortcut keybind to enable/disable it quickier if you want.

Also worth mentioning it is only a debugging feature _during_ edit mode, it does not affect private codes, playtests or published islands behavior.

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 1, 2026, 6:38pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/14 "2026-02-01T18:38:22Z")

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I dnt think this is what we are on about its the weird glitchy state you get in and cannot get out of.

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<div class="post-metadata">

**Author:** ![Sprintermax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sprintermax/32/1037175_2.png) [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Post date:** [February 1, 2026, 6:39pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/15 "2026-02-01T18:39:58Z")

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Oh, so I maybe understood it wrong, do you have some video showcasing it?

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 1, 2026, 6:41pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/16 "2026-02-01T18:41:05Z")

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Only happened a few times to me so i don’t unfortunately but i know exactly what they mean its like it starts with phase but then your like walking in phase mode and its jittery as hell.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [February 4, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/17 "2026-02-04T19:00:34Z")

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FORT-1035840 has been ‘Closed’. We’re unable to reproduce this issue.

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<div class="post-metadata">

**Author:** ![Majorrblues](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Majorrblues](https://forums.unrealengine.com/u/Majorrblues)\
**Post date:** [February 4, 2026, 7:39pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/18 "2026-02-04T19:39:50Z")

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gg

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 4, 2026, 9:41pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/19 "2026-02-04T21:41:55Z")

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I had this yesterday. Please invite which ever tester is checking this to play my session with me and i will repro it for them.

Idk why everything is a task

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<div class="post-metadata">

**Author:** ![FinestCreative](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/finestcreative/32/1034971_2.png) [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Post date:** [March 22, 2026, 7:34pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/20 "2026-03-22T19:34:46Z")

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Still happening, sent logs. Also it said jump to deploy glider, maybe its related?

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<div class="post-metadata">

**Author:** ![FinestCreative](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/finestcreative/32/1034971_2.png) [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Post date:** [November 13, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/21 "2026-11-13T16:31:50Z")

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Still happens

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<div class="post-metadata">

**Author:** ![FinestCreative](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/finestcreative/32/1034971_2.png) [@FinestCreative](https://forums.unrealengine.com/u/FinestCreative)\
**Post date:** [November 13, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/double-jump-live-edit-flying-applies-when-testing-too-and-breaks-many-things/2625008/22 "2026-11-13T16:32:35Z")

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Also glider redeploy is not enabled in my game
