Double copy of Unreal forced by launcher

Could features be added to the launcher so it doesn’t force the download of UnrealEngine if you built from source? Also, can the MarketPlace put what is downloaded in the correct place? Intending to put the ShooterGame project in the UnrealEngine built by source, instead it first did a full download of the prebuilt version, then stuck the Shooter game in their even though I went to the MarketPlace through the Editor built from source code.

It seems to just eat hard drive space wastefully.

Having the same problem. Would be nice if the launcher would detected the version built from source.

Hey everyone,

This is a behavior we have seen and are currently looking into. Thank you for your feedback.