Double clicking on the asset will cause it to crash-Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000040000

System: win11

UE: 5.0&5.1

Graphics card: NVIDIA 3060

Whenever I double-click on an asset in the content browser, UE may crash. I have tried various methods online but none of them can solve the problem. Even reinstalling the UE and restoring the graphics card driver are not working. UE5.2 will not encounter this situation, but sometimes it is necessary to work with UE5.0. The following is a crash report

ABN_手游买量.log (107.3 KB)

LoginId:28b610fc4ac891dc761217a3d1c85622
EpicAccountId:09e0bbb849cf441fb23e238632840247

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000040000

UnrealEditor_Core!FName::ToString() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:2283]
UnrealEditor_Core!FName::ToString() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:2274]
UnrealEditor_CoreUObject!FNameProperty::ExportTextItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyName.cpp:29]
UnrealEditor_CoreUObject!FProperty::ExportText_Direct() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp:1060]
UnrealEditor_CoreUObject!UScriptStruct::ExportText() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2920]
UnrealEditor_CoreUObject!FStructProperty::ExportTextItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:273]
UnrealEditor_CoreUObject!UObject::SaveConfig() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:2723]
UnrealEditor_MagicBulletLooksEditor
UnrealEditor_MagicBulletLooksEditor
UnrealEditor_MagicBulletLooksEditor
UnrealEditor_UnrealEd!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
UnrealEditor_UnrealEd!UEditorEngine::AddViewportClients() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1210]
UnrealEditor_UnrealEd!FEditorViewportClient::FEditorViewportClient() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:470]
UnrealEditor_Persona!FAnimationViewportClient::FAnimationViewportClient() [D:\build++UE5\Sync\Engine\Source\Editor\Persona\Private\AnimationEditorViewportClient.cpp:63]
UnrealEditor_Persona!SAnimationEditorViewport::MakeEditorViewportClient() [D:\build++UE5\Sync\Engine\Source\Editor\Persona\Private\SAnimationEditorViewport.cpp:119]
UnrealEditor_UnrealEd!SEditorViewport::Construct() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\SEditorViewport.cpp:66]
UnrealEditor_Persona!SAnimationEditorViewport::Construct() [D:\build++UE5\Sync\Engine\Source\Editor\Persona\Private\SAnimationEditorViewport.cpp:62]
UnrealEditor_Persona!SAnimationEditorViewportTabBody::Construct() [D:\build++UE5\Sync\Engine\Source\Editor\Persona\Private\SAnimationEditorViewport.cpp:553]
UnrealEditor_Persona!FPreviewViewportSummoner::CreateTabBody() [D:\build++UE5\Sync\Engine\Source\Editor\Persona\Private\TabSpawners.cpp:269]
UnrealEditor_UnrealEd!FWorkflowTabFactory::SpawnTab() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\WorkflowOrientedApp\WorkflowTabFactory.cpp:37]
UnrealEditor_UnrealEd!FWorkflowTabFactory::OnSpawnTab() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\WorkflowOrientedApp\WorkflowTabFactory.cpp:117]
UnrealEditor_UnrealEd!TBaseSPMethodDelegateInstance<1,FWorkflowTabFactory const ,1,TSharedRef<SDockTab,1> __cdecl(FSpawnTabArgs const &),FDefaultDelegateUserPolicy,TWeakPtr<FTabManager,1> >::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UnrealEditor_Slate!FTabManager::SpawnTab() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1957]
UnrealEditor_Slate!FTabManager::RestoreArea_Helper() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1627]
UnrealEditor_Slate!FTabManager::RestoreSplitterContent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1838]
UnrealEditor_Slate!FTabManager::RestoreArea_Helper() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1756]
UnrealEditor_Slate!FTabManager::RestoreArea() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1551]
UnrealEditor_Slate!FTabManager::RestoreFrom() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:995]
UnrealEditor_UnrealEd!SStandaloneAssetEditorToolkitHost::RestoreFromLayout() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\SStandaloneAssetEditorToolkitHost.cpp:164]
UnrealEditor_UnrealEd!FAssetEditorToolkit::RestoreFromLayout() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\AssetEditorToolkit.cpp:1166]
UnrealEditor_UnrealEd!FWorkflowCentricApplication::SetCurrentMode() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\WorkflowCentricApplication.cpp:108]
UnrealEditor_SkeletonEditor!FSkeletonEditor::InitSkeletonEditor() [D:\build++UE5\Sync\Engine\Source\Editor\SkeletonEditor\Private\SkeletonEditor.cpp:117]
UnrealEditor_SkeletonEditor!FSkeletonEditorModule::CreateSkeletonEditor() [D:\build++UE5\Sync\Engine\Source\Editor\SkeletonEditor\Private\SkeletonEditorModule.cpp:59]
UnrealEditor_AssetTools!FAssetTypeActions_Skeleton::OpenAssetEditor() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTypeActions\AssetTypeActions_Skeleton.cpp:473]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:377]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets_Advanced() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:451]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:567]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:270]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:290]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1228]
UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2680]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3658]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:607]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1087]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:398]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_be18c20258355610e1a03a230227eebb> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5418]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5403]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5366]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2214]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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