# Dotty artefacts in UE5

**URL:** <https://forums.unrealengine.com/t/dotty-artefacts-in-ue5/678278>\
**Category:** World Creation\
**Tags:** World-Building, unreal-engine, UE5-0, question\
**Created:** [October 27, 2022, 3:19pm UTC](https://forums.unrealengine.com/t/dotty-artefacts-in-ue5/678278 "2022-10-27T15:19:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JasperG80](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JasperG80](https://forums.unrealengine.com/u/JasperG80)\
**Post date:** [October 27, 2022, 3:19pm UTC](https://forums.unrealengine.com/t/dotty-artefacts-in-ue5/678278/1 "2022-10-27T15:19:44Z")

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Nice crisp shader up close, but I get these kind of dotty artefacts when far away - is this something to do with lumen/ UE5’s rendering pipeline and is there anything I can do about it?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/4/0c407e9880a10a4101c897625cf9084107c13de4.jpeg)

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/d/60d127bcbed24fd9590bef3cb071d774c49c9d1f.png)
