Let’s say I have an equipped weapon actor and its Net Dormancy is set to DormantAll, I tested this in C++ and blueprint and this only worked in Blueprint. I would like to be able to send a server event (Client to server) from the weapon even though the weapon is DormantAll.
From my test in C++ the event is not sent as long as the dormancy is dormant, obviously if the actor is awake the event gets to the server from the client successfully. In blueprint however the event does get to the server even though the dormancy is dormant.
Is there a special flag or something I can force a server event (client to server) even though the dormancy of the actor is dormant ?
Edit: Scratch the worked in blueprint I must’ve made a mistake I didn’t notice. So it doesn’t work in blueprint too which is at least consistent with C++, my question remains though, is it possible to send an RPC from client to server on a dormant actor.