Door Probleme. My door Flip 180 degres when activated while open.

I’m using this

(CustomEvent)—> play(TimeLine)Update—> (SetRelativeRotation)
(CustomEvent)Playerlocation ----------> to(GetUnitDirection(Vector)
(GetActorLocation)—> From(GetUnitDirection(Vector)—>(Dot)…
(GetActorForwardVector)ReturnValue—>(Dot)…

(Dot) ------> (0>=)—> (SelectFloat), A-90, B90)ReturnValue—>(Lerp)B

(EventActorEndOverlap)—> Reverse(TimeLine)1—> Alpha(Lerp)ReturnValue–
----> NewrotationZYAw(SetRelativeRotation)
(DoorRef)------>Target(SetRelativeRotation)

I hope you will understand, I know its not like a picture
From what i see the probleme is cause my (selectFloat) make it flip 180 when the door is Activated while the door still open .

(If i put the SelectFloat) at A-180, B180 its work but i find it a lil bit wierd to make the door open that much XD

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