They are from DHTP, the Doom High-Res Texture Project. Here’s the link: GitHub - KuriKai/DHTP: DOOM High Resolution Texture Project.
I remade the whole level using BSP, I took the overhead map as the base and build from there
Thanks guys, this mean a lot to me. My plan is to modernize the map using new assets, flesh out the settings… This remake is just to capture the “feel” of the original so I can properly move on.
I kinda push the brightness a bit when taking the screenshots :))
Thank you for telling me, I forgot that I uploaded here :)))