Don't work steam overlay on macos in standalone mode

Unreal Engine 5.5.4
mac OS 15.3.2 (arm64)

I did the setup as it says in the manual Online Subsystem Steam Interface in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community.
According to the build logs, everything looks fine

LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Project plugin AdvancedSteamSessions
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Display: Loaded libsteam_api.dylib at 0xaa3f8cc0
LogSteamShared: Steam SDK Loaded!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem instance Steam
LogConfig: Branch 'OnlineSubsystemSteam' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'SteamShared' had been unloaded. Reloading on-demand took 0.02ms
LogConfig: Branch 'AdvancedSteamSessions' had been unloaded. Reloading on-demand took 0.02ms
  • when I run the game in standalone mode from the editor, steam sees that i’m in a Spacewar game, but steamoverlay does not work.
  • when I build into shipping and development versions + create a steam_appid file.txt and write 480 to it (/Users/dimasta/games/Mac/Gold_Scrapers-Mac-Shipping.app/Contents/UE/Gold_Scrapers/Binaries/Mac/steam_appid.txt) + add the game as non-steam game to my library, then everything is the same in the development version, but in the shipping version additionally steam does not see that I am in the Spacewar game
  • everything worked on windows