# Don't want texture tiling

**URL:** <https://forums.unrealengine.com/t/dont-want-texture-tiling/314463>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question\
**Created:** [April 9, 2015, 4:43pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463 "2015-04-09T16:43:42Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_e418560f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e418560f](https://forums.unrealengine.com/u/anonymous_user_e418560f)\
**Post date:** [April 19, 2015, 10:43pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463/4 "2015-04-19T22:43:13Z")

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Can you explain exactly how to find this? I’m having the hardest time finding it sadly. From the default editor I would click a wall, and the attached texture. Currently it is a concrete texture and it is stretching the entirety of the wall. I want it to be tiling though instead. I tried looking for this Addressing category but can’t seem to find anything like it. I was able to do it for my floor tiling texture by increasing the Utiling and Vtiling under a TexCoord. I tried it with a concrete material and it doesn’t work.

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This is the tutorial I am following and it seems for them, it was automatically set to tiling from the start, but for mine it is clamping and stretching.

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