# Don't want texture tiling

**URL:** <https://forums.unrealengine.com/t/dont-want-texture-tiling/314463>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question\
**Created:** [April 9, 2015, 4:43pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463 "2015-04-09T16:43:42Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![BoUBoU](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BoUBoU](https://forums.unrealengine.com/u/BoUBoU)\
**Post date:** [April 9, 2015, 4:43pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463/1 "2015-04-09T16:43:42Z")

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Hello everyone,

As I asked in the title, I wonder if there is any way to specify a texture to NOT tile ? Because I’m using it as a mask, with a texture scale, and of course it repeats, which I don’t want. 😛

Thak you for your responses 🙂

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**Author:** ![anonymous\_user\_5ec8de3e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5ec8de3e](https://forums.unrealengine.com/u/anonymous_user_5ec8de3e)\
**Post date:** [April 9, 2015, 5:13pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463/2 "2015-04-09T17:13:09Z")

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Open Texture asset in Content Browser, and change Addressing from Wrap to Clamp.

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**Author:** ![BoUBoU](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BoUBoU](https://forums.unrealengine.com/u/BoUBoU)\
**Post date:** [April 9, 2015, 5:18pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463/3 "2015-04-09T17:18:07Z")

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damned, I didn’t see the advanced arrow ^^’

Thank you for your quickness and your time 🙂

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**Author:** ![anonymous\_user\_e418560f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e418560f](https://forums.unrealengine.com/u/anonymous_user_e418560f)\
**Post date:** [April 19, 2015, 10:43pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463/4 "2015-04-19T22:43:13Z")

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Can you explain exactly how to find this? I’m having the hardest time finding it sadly. From the default editor I would click a wall, and the attached texture. Currently it is a concrete texture and it is stretching the entirety of the wall. I want it to be tiling though instead. I tried looking for this Addressing category but can’t seem to find anything like it. I was able to do it for my floor tiling texture by increasing the Utiling and Vtiling under a TexCoord. I tried it with a concrete material and it doesn’t work.

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This is the tutorial I am following and it seems for them, it was automatically set to tiling from the start, but for mine it is clamping and stretching.

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**Author:** ![BoUBoU](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BoUBoU](https://forums.unrealengine.com/u/BoUBoU)\
**Post date:** [April 20, 2015, 6:57am UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463/5 "2015-04-20T06:57:31Z")

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Here it is Lumi

 ![39387-capturetile.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/2/0/e20b99c97609efc323ff6cb9a4eb6ffa1b196757.jpeg)

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**Author:** ![CarisGypsy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CarisGypsy](https://forums.unrealengine.com/u/CarisGypsy)\
**Post date:** [June 7, 2023, 8:59pm UTC](https://forums.unrealengine.com/t/dont-want-texture-tiling/314463/6 "2023-06-07T20:59:04Z")

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Thank you, I thought I needed to change this in the material and was looking all over for it, but it’s on the texture!!
