DoN's 3D Pathfinding for Flying A.I. [Support Thread]

I just want to say that I’ve been massively impressed with this. Due to a little boolean error in my blueprint, I accidentally spawned a huge swarm of flying NPCs. I looked at the cloud of them and said, “Oh yeah, this is going to crash awesomely.” Nope! They all came right at me and it looked amazing.

Also, if anyone is wondering, this works perfectly with Voxelfarm (or any procedural mesh component based terrain). Pretty much out of the box, flying AI will navigate tunnels you dig or pre-determined caves with the cave module they recently integrated.

TLDR - This is amazing.