I build with custom engine from source and threw my plugin in within my project:
//depot/Prizefighter/Plugins/DonAINavigation
Then, make sure your build.cs file looks something like this:
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Prizefighter : ModuleRules
{
public Prizefighter(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "GameplayTasks" });
// DoN Navigation
PrivateDependencyModuleNames.AddRange(new string] { "DonAINavigation" });
PrivateIncludePathModuleNames.AddRange(new string] { "DonAINavigation" });
PublicIncludePaths.AddRange(new string] { "DonAINavigation/Public", "DonAINavigation/Classes" });
}
}
Then, make sure you generate project files again. I think that’s all you need to do? It’s been a while since I set it up