DoN's 3D-Pathfinding / Flying-AI system (with full source!)

I build with custom engine from source and threw my plugin in within my project:


//depot/Prizefighter/Plugins/DonAINavigation

Then, make sure your build.cs file looks something like this:



// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class Prizefighter : ModuleRules
{
	public Prizefighter(TargetInfo Target)
	{
		PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "GameplayTasks" });

		// DoN Navigation 
		PrivateDependencyModuleNames.AddRange(new string] { "DonAINavigation" });
		PrivateIncludePathModuleNames.AddRange(new string] { "DonAINavigation" });
		PublicIncludePaths.AddRange(new string] { "DonAINavigation/Public", "DonAINavigation/Classes" });
	}
}

Then, make sure you generate project files again. I think that’s all you need to do? It’s been a while since I set it up :slight_smile: